fixing Tank Reapers, 57mm now have its own ability designation so that riflemen are not getting upgrade 2 times.
PE supply drop fixed to 1 lmg , 1 shrek as listed.
test unit sherman jumbo health reset to sherman normal health. ((( creating these units is an important building block on learning how to create things .. and its a fun way to learn )))
Fallschirmjager switched from assault ability to cover ability for vet 3, as they are ambush troops and shouldn't be moving to attack. as per patch O
-- ALL CW vehicles now have Vehicle cover (only faction that did not for some reason)
-- Telescopic sights is written both in doctrine lists and launcher as 10 range 10 sight, was 10% range by arbitrary decision (scyn). Fixed to be consistent with design tables. 10 range.
-- Inspired assault should work in game (was not classified as abilities in EBPS)
-- Ferocity added.
Fixed field repair