Timeline


and

10/01/11:

13:33 Changeset in eirsvn [1249] by Leophone
sticky bombs/magnetic at nades now do 0.5 rec. pen vs skirts instead of …
02:31 Ticket #249 (Faction Loyalty Mechanic) created by LuciferNZ
Enable a loyalty mechanic so that a player only plays one faction per …
02:29 Ticket #37 (Add Intel to turn overviews) closed by LuciferNZ
Invalid

09/30/11:

07:31 Ticket #123 (Warmap Main turn processor) closed by LuciferNZ
Completed
07:31 Ticket #90 (Warmap Turn processing - Sector Unit Special Orders) closed by LuciferNZ
Completed
07:30 Ticket #239 (Sector takeover forced movement (Main Turn Processing)) closed by LuciferNZ
Completed
07:30 Ticket #244 (Finalise Sector state conditions) closed by LuciferNZ
Completed
07:30 Ticket #122 (Warmap Turn processing - Sector Support Orders) closed by LuciferNZ
Completed

09/29/11:

23:12 Ticket #243 (Warmap Unit Supply conditions) closed by LuciferNZ
Completed
23:12 Ticket #242 (Warmap Unit Moral Calculations) closed by LuciferNZ
Completed
23:12 Ticket #235 (Assault Sector (Global Action)) closed by LuciferNZ
Completed

09/28/11:

18:48 Changeset in eirsvn [1248] by Leophone
removed unused schimmwagen luaconsts
17:51 Changeset in eirsvn [1247] by Leophone
added panzerfaust ability to elite grenadiers
17:38 Ticket #248 (WM unarmed Schimmwagen) closed by Leophone
fixed: In [1246/eirsvn]: […]
17:38 Changeset in eirsvn [1246] by Leophone
[fixes #248] WM unarmed schimmwagen armor type changed from PE HT to …
17:36 Ticket #248 (WM unarmed Schimmwagen) created by LeoPhone
Need to change armor type from PE HT to Motorcycle
10:24 Ticket #238 (Calculate Sector/Territory control (Main Turn Process)) closed by LuciferNZ
Completed
10:24 Ticket #245 (Warmap supply route calculations) closed by LuciferNZ
Completed

09/27/11:

23:17 Ticket #34 (Sector Unit Support Orders) closed by LuciferNZ
Completed
23:16 Ticket #234 (Move Sector (Unit Order)) closed by LuciferNZ
Completed
20:01 Ticket #236 (Gametype slider indicators (Global View)) closed by LuciferNZ
Completed

09/26/11:

23:21 Ticket #247 (Shotguns vs. Goliaths) closed by Leophone
fixed: In [1245/eirsvn]: […]
23:21 Changeset in eirsvn [1245] by Leophone
[fixes #247] shotgun modifiers vs vehicles fixed up 75mm GMC target …

09/24/11:

20:14 Ticket #247 (Shotguns vs. Goliaths) created by Groundfire
Assault Engineer Shotguns do not effect Goliaths in any way. Fix so that …

09/21/11:

23:54 Ticket #246 (Global activity calculations / tracking) created by LuciferNZ
Tracking of brief 'activity' within units. Used with intel to show how …
23:52 Ticket #245 (Warmap supply route calculations) created by LuciferNZ
Calculate warmap supply for each sector. Distance to closest supply point …
23:51 Ticket #244 (Finalise Sector state conditions) created by LuciferNZ
Normal, Contested and Captured. Normal for controlled sectors. -No …
22:59 Ticket #243 (Warmap Unit Supply conditions) created by LuciferNZ
Add supply usage and calculations into server code
22:59 Ticket #242 (Warmap Unit Moral Calculations) created by LuciferNZ
Add morale effect into conditions
22:53 Ticket #241 (Adjust gametype turn slider after battles) created by LuciferNZ
Each game will move the slider depending on winner. The amount is …
22:49 Ticket #240 (Gain AP, RP from completed battles) created by LuciferNZ
Each battle should give AP, RP from completed battles. AP and RP are …
22:45 Ticket #239 (Sector takeover forced movement (Main Turn Processing)) created by LuciferNZ
If a sector is taken, then force move units out into a neighbouring …
22:42 Ticket #238 (Calculate Sector/Territory control (Main Turn Process)) created by LuciferNZ
Add Sector and Territory takeover/control calculations to the Main Turn …
22:21 Ticket #237 (Air-Assault (Global Action/ Sector Effect)) created by LuciferNZ
Extend Move Sector to include air-drops from sectors that contain a held …
22:01 Ticket #236 (Gametype slider indicators (Global View)) created by LuciferNZ
Show war total and turn total gametype sliders and how they have been …
21:59 Ticket #235 (Assault Sector (Global Action)) created by LuciferNZ
Allow companies to create an assault from a held position onto an enemy …
21:57 Ticket #234 (Move Sector (Unit Order)) created by LuciferNZ
Need to change the interface in sectors to allow for moving a unit to …
21:55 Ticket #33 (Sector Unit Main Orders) closed by LuciferNZ
Completed
21:54 Ticket #36 (Turn report animations / overview) closed by LuciferNZ
Completed
21:54 Ticket #146 (Alter Turn Logging) closed by LuciferNZ
Completed
21:53 Ticket #121 (Warmap Turn processing - Sector Unit Move Orders) closed by LuciferNZ
Completed
21:52 Ticket #120 (Warmap Turn processing - Sector Unit Retreat Orders) closed by LuciferNZ
Completed

09/20/11:

19:15 Changeset in eirsvn [1244] by Leophone
t17, m8 no longer affected by armor T2 tank command aura tiger ace now …
18:42 Changeset in eirsvn [1243] by Leophone
small tweaks to tiger ace
18:22 Changeset in eirsvn [1242] by Leophone
Removed random tiger skins. (tiger.abp can be overwritten with the updated …
00:24 Ticket #232 (Infantry Halftrack Cloak) closed by Leophone
fixed: In [1241/eirsvn]: […]
00:24 Ticket #208 (sniper rifles vs vehicles) closed by Leophone
fixed: In [1241/eirsvn]: […]
00:24 Changeset in eirsvn [1241] by Leophone
didn't intend to increase m20 pop to 5. back to 4. doubled turret rotation …

09/19/11:

22:57 Changeset in eirsvn [1240] by Leophone
new symbol for M36_jackson new symbol for Achilles fixed up m20 scout car …
15:47 Ticket #233 (Decloak Sprinting Squads) created by tank130
Any ability that allows cloaked troops to sprint needs to decloak the …

09/18/11:

16:54 Changeset in eirsvn [1239] by Leophone
omniscience now affects leig 18 correctly pak 40 projectile marker fixed …
13:57 Ticket #5 (US GMC Sound) closed by Leophone
fixed: In [1238/eirsvn]: […]
13:57 Changeset in eirsvn [1238] by Leophone
[fixes #5] New gun sound for M3 75mm GMC new icons, criticals for M3 75mm …
09:02 Ticket #232 (Infantry Halftrack Cloak) created by MisterSchmidt
"Doesnt necessarily effect Infantry halftracks, but it gives infantry …

09/16/11:

18:45 Ticket #231 (RE desert rats & hull down) closed by LeoPhone
Completed
18:45 Ticket #230 (roadblocks) closed by LeoPhone
Completed
18:45 Ticket #229 (Gliders) closed by LeoPhone
Completed
18:45 Ticket #228 (Defenses ownership) closed by LeoPhone
Completed
18:45 Ticket #227 (Achilles misfire bug) closed by LeoPhone
Completed
18:44 Ticket #231 (RE desert rats & hull down) created by LeoPhone
RE desert rats & hull down doctrine buffs are affecting the stuart. they …
18:43 Ticket #230 (roadblocks) created by LeoPhone
roadblocks have max_engineers in construction_ext on 5. all other defenses …
18:41 Ticket #229 (Gliders) created by LeoPhone
gliders should turn neutral once landed to fix the targeting priority …
18:40 Ticket #228 (Defenses ownership) created by LeoPhone
defenses should turn neutral when completed so enemy units don't appear in …
18:39 Ticket #227 (Achilles misfire bug) created by LeoPhone
It has the same misfire bug as m10 used to have
18:38 Ticket #226 (US command squad offmap toggle) closed by LeoPhone
Completed
18:38 Ticket #226 (US command squad offmap toggle) created by LeoPhone
18:34 Changeset in eirsvn [1237] by Leophone
us officer now has offmap toggle
16:59 Changeset in eirsvn [1236] by Leophone
all defenses now turn neutral once completed gliders now turn neutral 15s …
11:06 Ticket #225 (CCT RE 2nd repair cost) created by LeoPhone
costs for first repair kit is 30 mu. second repair kit costs 70. should …

09/13/11:

23:59 Changeset in eirsvn [1235] by Leophone
removed desert rats & hull down from stuart and staghound

09/12/11:

21:09 Changeset in eirsvn [1234] by Leophone
fixed m4 crocodile turret gunner hatch m36 jackson vet 3: 1.2 pen. …
14:47 Changeset in eirsvn [1233] by Leophone
improved US armor superior logistic tank aura icon (again) improved CW …

09/10/11:

21:33 Changeset in eirsvn [1232] by Leophone
added hold fire to jagdtiger
19:33 Changeset in eirsvn [1231] by Leophone
whoops
18:01 Changeset in eirsvn [1230] by Leophone
fixed RE combat engineering ccs

09/09/11:

20:04 Changeset in eirsvn [1229] by Leophone
fixed schmidts Royal Engineers repair abilities... Removed some unused …
15:47 Changeset in eirsvn [1228] by Leophone
cleaned up CW vehicle abilities improved skin and animation for achilles …

09/07/11:

18:35 Changeset in eirsvn [1227] by Leophone
demo charges can now be sweeped (5s duration) removed ability to clear …
01:30 Changeset in eirsvn [1226] by Leophone
fixed bug for steady aim new owen smg for anzac (credits: bdny)

09/06/11:

20:59 Ticket #224 (US Minesweeper Vet) created by MisterSchmidt
From Volskinator - "Engineer minesweeper veterancy isnt properly displayed …
13:35 Changeset in eirsvn [1225] by Leophone
Scoped mp44 now drops on battlefield mini UI improvement for anzac

09/05/11:

23:35 Changeset in eirsvn [1224] by Leophone
fsj marksman: armor from sniper to AB 0.5 rec. accuracy buff now only …

09/04/11:

23:13 Changeset in eirsvn [1223] by Leophone
TERROR patch and run ambulance: 1.2 acceleration/deceleration, 0.85 rec. …
22:39 Ticket #139 (Terror T3 Advanced Equipment) closed by Leophone
fixed: In [1222/eirsvn]: […]
22:39 Ticket #142 (Terror T2 "Terror Weapons" 3x3 unlock) closed by Leophone
fixed: In [1222/eirsvn]: […]
22:39 Changeset in eirsvn [1222] by Leophone
[Fixes #233] smoke nades: 25 range, 4 uses [fixes #139] finished, steady …
22:30 Ticket #223 (smoke nade change) created by Groundfire
Change thrown smoke grenades to: -25 meter range -4 uses
00:00 Ticket #209 (FSJ Tankbusters 3 Schreks.) reopened by Groundfire

09/03/11:

21:20 Changeset in eirsvn [1221] by Leophone
marines now use custom m1917 rifle steady aim smgs now have same dps while …
19:48 Changeset in eirsvn [1220] by Leophone
fixed zb26 having a bren show up inside it fixed axis rifles having more …
15:50 Ticket #222 (Fix Dual howitzers being built from one truck) created by tank130
Buy one in launcher. Bring it on in game, shift click and it'll queue up …
02:23 Changeset in eirsvn [1219] by Leophone
fixed all schmidt's fuckups for terror fsj marksman now cloaks after 1 sec …
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