Timeline
10/15/11:
- 01:30 Changeset in eirsvn [1252] by
- Removed erroneous , from luaconst capture lists. MAY fix capture bug.
10/13/11:
- 18:49 Changeset in eirsvn [1251] by
- fixed tiger ace fixed flame sappers
- 10:11 Ticket #170 (Skinpack support -> update europeinruins.module) closed by
- Completed
10/11/11:
- 23:09 Ticket #241 (Adjust gametype turn slider after battles) closed by
- Completed
- 23:08 Ticket #35 (Warmap Turn Timer functionality) closed by
- Completed
- 23:08 Ticket #240 (Gain AP, RP from completed battles) closed by
- Completed
- 23:08 Ticket #144 (Dynamic Doctrine gain) closed by
- Completed
- 23:07 Ticket #145 (Factional Doctrine PP Max) closed by
- Completed
- 23:07 Ticket #93 (Finalise Warmap Unit base list) closed by
- Completed
10/08/11:
- 13:16 Changeset in eirsvn [1250] by
- changed m20 vet since it was based off PE scout car vet (and that vet is …
10/05/11:
10/01/11:
- 13:33 Changeset in eirsvn [1249] by
- sticky bombs/magnetic at nades now do 0.5 rec. pen vs skirts instead of …
- 02:31 Ticket #249 (Faction Loyalty Mechanic) created by
- Enable a loyalty mechanic so that a player only plays one faction per …
- 02:29 Ticket #37 (Add Intel to turn overviews) closed by
- Invalid
09/30/11:
- 07:31 Ticket #123 (Warmap Main turn processor) closed by
- Completed
- 07:31 Ticket #90 (Warmap Turn processing - Sector Unit Special Orders) closed by
- Completed
- 07:30 Ticket #239 (Sector takeover forced movement (Main Turn Processing)) closed by
- Completed
- 07:30 Ticket #244 (Finalise Sector state conditions) closed by
- Completed
- 07:30 Ticket #122 (Warmap Turn processing - Sector Support Orders) closed by
- Completed
09/29/11:
- 23:12 Ticket #243 (Warmap Unit Supply conditions) closed by
- Completed
- 23:12 Ticket #242 (Warmap Unit Moral Calculations) closed by
- Completed
- 23:12 Ticket #235 (Assault Sector (Global Action)) closed by
- Completed
09/28/11:
- 18:48 Changeset in eirsvn [1248] by
- removed unused schimmwagen luaconsts
- 17:51 Changeset in eirsvn [1247] by
- added panzerfaust ability to elite grenadiers
- 17:38 Ticket #248 (WM unarmed Schimmwagen) closed by
- fixed: In [1246/eirsvn]: […]
- 17:38 Changeset in eirsvn [1246] by
- [fixes #248] WM unarmed schimmwagen armor type changed from PE HT to …
- 17:36 Ticket #248 (WM unarmed Schimmwagen) created by
- Need to change armor type from PE HT to Motorcycle
- 10:24 Ticket #238 (Calculate Sector/Territory control (Main Turn Process)) closed by
- Completed
- 10:24 Ticket #245 (Warmap supply route calculations) closed by
- Completed
09/27/11:
- 23:17 Ticket #34 (Sector Unit Support Orders) closed by
- Completed
- 23:16 Ticket #234 (Move Sector (Unit Order)) closed by
- Completed
- 20:01 Ticket #236 (Gametype slider indicators (Global View)) closed by
- Completed
09/26/11:
- 23:21 Ticket #247 (Shotguns vs. Goliaths) closed by
- fixed: In [1245/eirsvn]: […]
- 23:21 Changeset in eirsvn [1245] by
- [fixes #247] shotgun modifiers vs vehicles fixed up 75mm GMC target …
09/24/11:
- 20:14 Ticket #247 (Shotguns vs. Goliaths) created by
- Assault Engineer Shotguns do not effect Goliaths in any way. Fix so that …
09/21/11:
- 23:54 Ticket #246 (Global activity calculations / tracking) created by
- Tracking of brief 'activity' within units. Used with intel to show how …
- 23:52 Ticket #245 (Warmap supply route calculations) created by
- Calculate warmap supply for each sector. Distance to closest supply point …
- 23:51 Ticket #244 (Finalise Sector state conditions) created by
- Normal, Contested and Captured. Normal for controlled sectors. -No …
- 22:59 Ticket #243 (Warmap Unit Supply conditions) created by
- Add supply usage and calculations into server code
- 22:59 Ticket #242 (Warmap Unit Moral Calculations) created by
- Add morale effect into conditions
- 22:53 Ticket #241 (Adjust gametype turn slider after battles) created by
- Each game will move the slider depending on winner. The amount is …
- 22:49 Ticket #240 (Gain AP, RP from completed battles) created by
- Each battle should give AP, RP from completed battles. AP and RP are …
- 22:45 Ticket #239 (Sector takeover forced movement (Main Turn Processing)) created by
- If a sector is taken, then force move units out into a neighbouring …
- 22:42 Ticket #238 (Calculate Sector/Territory control (Main Turn Process)) created by
- Add Sector and Territory takeover/control calculations to the Main Turn …
- 22:21 Ticket #237 (Air-Assault (Global Action/ Sector Effect)) created by
- Extend Move Sector to include air-drops from sectors that contain a held …
- 22:01 Ticket #236 (Gametype slider indicators (Global View)) created by
- Show war total and turn total gametype sliders and how they have been …
- 21:59 Ticket #235 (Assault Sector (Global Action)) created by
- Allow companies to create an assault from a held position onto an enemy …
- 21:57 Ticket #234 (Move Sector (Unit Order)) created by
- Need to change the interface in sectors to allow for moving a unit to …
- 21:55 Ticket #33 (Sector Unit Main Orders) closed by
- Completed
- 21:54 Ticket #36 (Turn report animations / overview) closed by
- Completed
- 21:54 Ticket #146 (Alter Turn Logging) closed by
- Completed
- 21:53 Ticket #121 (Warmap Turn processing - Sector Unit Move Orders) closed by
- Completed
- 21:52 Ticket #120 (Warmap Turn processing - Sector Unit Retreat Orders) closed by
- Completed
09/20/11:
- 19:15 Changeset in eirsvn [1244] by
- t17, m8 no longer affected by armor T2 tank command aura tiger ace now …
- 18:42 Changeset in eirsvn [1243] by
- small tweaks to tiger ace
- 18:22 Changeset in eirsvn [1242] by
- Removed random tiger skins. (tiger.abp can be overwritten with the updated …
- 00:24 Ticket #232 (Infantry Halftrack Cloak) closed by
- fixed: In [1241/eirsvn]: […]
- 00:24 Ticket #208 (sniper rifles vs vehicles) closed by
- fixed: In [1241/eirsvn]: […]
- 00:24 Changeset in eirsvn [1241] by
- didn't intend to increase m20 pop to 5. back to 4. doubled turret rotation …
09/19/11:
- 22:57 Changeset in eirsvn [1240] by
- new symbol for M36_jackson new symbol for Achilles fixed up m20 scout car …
- 15:47 Ticket #233 (Decloak Sprinting Squads) created by
- Any ability that allows cloaked troops to sprint needs to decloak the …
09/18/11:
- 16:54 Changeset in eirsvn [1239] by
- omniscience now affects leig 18 correctly pak 40 projectile marker fixed …
- 13:57 Ticket #5 (US GMC Sound) closed by
- fixed: In [1238/eirsvn]: […]
- 13:57 Changeset in eirsvn [1238] by
- [fixes #5] New gun sound for M3 75mm GMC new icons, criticals for M3 75mm …
- 09:02 Ticket #232 (Infantry Halftrack Cloak) created by
- "Doesnt necessarily effect Infantry halftracks, but it gives infantry …
09/16/11:
- 18:45 Ticket #231 (RE desert rats & hull down) closed by
- Completed
- 18:45 Ticket #230 (roadblocks) closed by
- Completed
- 18:45 Ticket #229 (Gliders) closed by
- Completed
- 18:45 Ticket #228 (Defenses ownership) closed by
- Completed
- 18:45 Ticket #227 (Achilles misfire bug) closed by
- Completed
- 18:44 Ticket #231 (RE desert rats & hull down) created by
- RE desert rats & hull down doctrine buffs are affecting the stuart. they …
- 18:43 Ticket #230 (roadblocks) created by
- roadblocks have max_engineers in construction_ext on 5. all other defenses …
- 18:41 Ticket #229 (Gliders) created by
- gliders should turn neutral once landed to fix the targeting priority …
- 18:40 Ticket #228 (Defenses ownership) created by
- defenses should turn neutral when completed so enemy units don't appear in …
- 18:39 Ticket #227 (Achilles misfire bug) created by
- It has the same misfire bug as m10 used to have
- 18:38 Ticket #226 (US command squad offmap toggle) closed by
- Completed
- 18:38 Ticket #226 (US command squad offmap toggle) created by
- 18:34 Changeset in eirsvn [1237] by
- us officer now has offmap toggle
- 16:59 Changeset in eirsvn [1236] by
- all defenses now turn neutral once completed gliders now turn neutral 15s …
- 11:06 Ticket #225 (CCT RE 2nd repair cost) created by
- costs for first repair kit is 30 mu. second repair kit costs 70. should …
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