Timeline


and

10/23/11:

00:21 Changeset in eirsvn [1259] by Leophone
fixed fanacism zeal not working fixed nebel mustard damaging fearless …

10/22/11:

20:05 Changeset in eirsvn [1258] by Leophone
mini improvement for wespe
02:00 Changeset in eirsvn [1257] by Leophone
added PE wespe spg - EIRSBP.PE.WESPE upgrades: medium repair kit 8 pop 300 …

10/21/11:

20:00 Changeset in eirsvn [1256] by Leophone
fixed us officer overlord aura

10/18/11:

20:12 Changeset in eirsvn [1255] by Leophone
added C15TA AMBULANCE (americans) luaconst: EIRSBP.US.C15TA_AMBULANCE …
01:09 Changeset in eirsvn [1254] by Leophone
halved mustard gas dmg comet now uses heavy repair tweaked mp44 scoped: …

10/17/11:

23:44 Changeset in eirsvn [1253] by Leophone
fixed territory capture, added missing snipers and support weapons to …

10/15/11:

01:30 Changeset in eirsvn [1252] by LuciferNZ
Removed erroneous , from luaconst capture lists. MAY fix capture bug.

10/13/11:

18:49 Changeset in eirsvn [1251] by Leophone
fixed tiger ace fixed flame sappers
10:11 Ticket #170 (Skinpack support -> update europeinruins.module) closed by LuciferNZ
Completed

10/11/11:

23:09 Ticket #241 (Adjust gametype turn slider after battles) closed by LuciferNZ
Completed
23:08 Ticket #35 (Warmap Turn Timer functionality) closed by LuciferNZ
Completed
23:08 Ticket #240 (Gain AP, RP from completed battles) closed by LuciferNZ
Completed
23:08 Ticket #144 (Dynamic Doctrine gain) closed by LuciferNZ
Completed
23:07 Ticket #145 (Factional Doctrine PP Max) closed by LuciferNZ
Completed
23:07 Ticket #93 (Finalise Warmap Unit base list) closed by LuciferNZ
Completed

10/08/11:

13:16 Changeset in eirsvn [1250] by Leophone
changed m20 vet since it was based off PE scout car vet (and that vet is …

10/05/11:

23:56 Ticket #77 (Recode Warmap Intel inner workings) closed by LuciferNZ
Completed

10/01/11:

13:33 Changeset in eirsvn [1249] by Leophone
sticky bombs/magnetic at nades now do 0.5 rec. pen vs skirts instead of …
02:31 Ticket #249 (Faction Loyalty Mechanic) created by LuciferNZ
Enable a loyalty mechanic so that a player only plays one faction per …
02:29 Ticket #37 (Add Intel to turn overviews) closed by LuciferNZ
Invalid

09/30/11:

07:31 Ticket #123 (Warmap Main turn processor) closed by LuciferNZ
Completed
07:31 Ticket #90 (Warmap Turn processing - Sector Unit Special Orders) closed by LuciferNZ
Completed
07:30 Ticket #239 (Sector takeover forced movement (Main Turn Processing)) closed by LuciferNZ
Completed
07:30 Ticket #244 (Finalise Sector state conditions) closed by LuciferNZ
Completed
07:30 Ticket #122 (Warmap Turn processing - Sector Support Orders) closed by LuciferNZ
Completed

09/29/11:

23:12 Ticket #243 (Warmap Unit Supply conditions) closed by LuciferNZ
Completed
23:12 Ticket #242 (Warmap Unit Moral Calculations) closed by LuciferNZ
Completed
23:12 Ticket #235 (Assault Sector (Global Action)) closed by LuciferNZ
Completed

09/28/11:

18:48 Changeset in eirsvn [1248] by Leophone
removed unused schimmwagen luaconsts
17:51 Changeset in eirsvn [1247] by Leophone
added panzerfaust ability to elite grenadiers
17:38 Ticket #248 (WM unarmed Schimmwagen) closed by Leophone
fixed: In [1246/eirsvn]: […]
17:38 Changeset in eirsvn [1246] by Leophone
[fixes #248] WM unarmed schimmwagen armor type changed from PE HT to …
17:36 Ticket #248 (WM unarmed Schimmwagen) created by LeoPhone
Need to change armor type from PE HT to Motorcycle
10:24 Ticket #238 (Calculate Sector/Territory control (Main Turn Process)) closed by LuciferNZ
Completed
10:24 Ticket #245 (Warmap supply route calculations) closed by LuciferNZ
Completed

09/27/11:

23:17 Ticket #34 (Sector Unit Support Orders) closed by LuciferNZ
Completed
23:16 Ticket #234 (Move Sector (Unit Order)) closed by LuciferNZ
Completed
20:01 Ticket #236 (Gametype slider indicators (Global View)) closed by LuciferNZ
Completed

09/26/11:

23:21 Ticket #247 (Shotguns vs. Goliaths) closed by Leophone
fixed: In [1245/eirsvn]: […]
23:21 Changeset in eirsvn [1245] by Leophone
[fixes #247] shotgun modifiers vs vehicles fixed up 75mm GMC target …

09/24/11:

20:14 Ticket #247 (Shotguns vs. Goliaths) created by Groundfire
Assault Engineer Shotguns do not effect Goliaths in any way. Fix so that …
Note: See TracTimeline for information about the timeline view.